About WCT®

World Chase Tag® was formed by Christian Devaux in 2012 after a game of Tag with his son in their back garden. A year later, he was joined by his brother, Damien, and together they set about turning the oldest game into the newest sport. From organising casual meet-ups in Hyde Park, within a few years they were hosting international competitions with some of the world’s best Parkour athletes and Ninja Warrior competitors. In 2020, they teamed up with Tupelo Honey CEO, Cary Glotzer, who, together with Gray TV, became equity partners in World Chase Tag®.

World Chase Tag® is responsible for creating a standardised competitive playing arena & set of rules / formats which allows athletes from around the world to train & compete in international competitions. WCT® is the first and only global league for competitive tag (find your local community).

World Chase Tag® (WCT) events are divided into three tiers – National Championships, Continental Championships and World Championships.

How to play World Chase Tag® ?

CHASE TAG® – CHASE-OFF™

  • This is our most popular format and is used at our main events (eg. WCT national Championships, WCT4, WCT5 etc.).
  • It is a team format that is played by two teams of up to 6 athletes.
  • Each match is the best of 16 Chases.
  • Each Chase is 20 seconds long with one Chaser and one Evader.
  • There is a 25 second Rest Period between Chases.
  • The winning athlete in each Chase stays on as the Evader for the next Chase.
  • A team is awarded one point for each Evasion they make (I.e. when the Evader lasts 20 seconds without getting caught).
  • Tags must be made with the hand (I.e. NOT the foot).
  • If an athlete steps out of bounds, they lose that Chase.
  • If a match ends in a draw, it goes to a Sudden Death Chase-Off.

 

SUDDEN DEATH CHASE-OFF™

  • A Sudden Death Chase-Off consists of two 20 second Chases where each team gets to Evade.
  • The team that gets the longest Evasion Time wins.
  • The 25 second rest period between Chases does not apply during Sudden Death and teams have up to 3 minutes to decide which athlete to send out.
  • The Evading team must send out their athlete first.
  • If a winner is not decided after one round of Sudden Death (for example, if both Chases end in an Evasion), the process is repeated.